


There isn’t a stamina gauge, which is a nice omission however, you still aren’t able to just wail on enemies though since they will attack you and when you get attacked you are briefly stunned. There’s no way to cancel an animation, so you have to always be aware of your situation – this becomes easier once you learn the different enemies’ movesets. Once you start your attack the action is locked. It borrows a little from Dark Souls in that your attacks need to be deliberate you have to know when to attack, when to dodge, and when to parry, and your timing is critical (although it is more forgiving than a Souls game). The combat system is a strong point of the game and the foundation of the gameplay. I was pretty excited each time I discovered a new area, but that could certainly be because I was getting fairly bored circling around the first few areas. Looking at the world map from the travel board each time I used it had me constantly wondering when I’d get the opportunity to go somewhere new. You spend a good portion of the game exploring two areas in particular and completing quests therein. The game world is split up into a few sections (each with its own map), and you can hitch a ride to any of the available areas by using one of the travel boards. There is one quest board that is essentially an arena battle sign-up sheet where you get to fight a half dozen different boss-type creatures, which I enjoyed working my way through. The developers also slightly right the ship by making many of the later faction board quests revolve around the slaying of boss-type creatures. A highlight being the big secret (trying to avoid spoilers) you discover under the old mine. The best parts of the game are when you are doing the main storyline quests. A lot of them require you to do stuff like “go destroy the Grub nest”, and they usually take place in areas you’ve already fully explored. On the other hand, the basic quests feel very underwhelming and repetitive. The game isn’t a Metroidvania, which I personally found just a little disappointing, but I have to give the developers credit for trying something different with the semi-open world quest system. Each area has its own map and the whole outline is visible and then each section gets filled in as you enter it. The map has a Metroidvania look to it, it reminded me of the map in Hollow Knight. The first time I opened the pause menu map I got a jolt of excitement. The locations of these boards are indicated on your map as long as there are any quests available. Quests can be undertaken one at a time at a faction board. The assistant tells you that completing quests will earn you gold, and that is what you’ll be doing for a good portion of the game. Most of those rebuilding projects require the most valuable of the game’s three types of currency, gold. All of the conversations in Tails of Iron consist of pictures depicting what the creature is saying luckily the narrator, voiced by The Witcher’s Doug Cockle, explains pretty much everything that is happening. Once the fort is secure the king’s assistant (an albino rat) informs you that you will need to rebuild the fort along with the surrounding area. After leading him back to the main area of the fort, past the treacherous frogs, Redgi helps the remaining soldiers take back the fort. Redgi wakes up a little later under a pile of rubble. This is your first real taste of combat (the training dummy doesn’t count), but you are destined to win unfortunately, immediately after you claim victory (and the right to wear the crown) the rat’s sworn enemies, the vile Frog Clan, launch a surprise attack, killing your father, the king, and destroying your home, the Rat Fort. Unsurprisingly, Redgi’s older brother also wants to be king and to settle the matter the two have a duel in front of the king and other spectators. The game stars a young rat named Redgi who is an heir to the throne of the Rat Kingdom. Tails of Iron is a 2D Action-RPG with a wonderful storybook art style. It does borrow elements from all those games however, it very much feels like its own game. I’ve heard people compare Tails of Iron to some of the best games out there: Hollow Knight, Dark Souls, and even The Witcher. The first game I reviewed here at the tavern, Micetopia, was one such game, and Odd Bug Studio’s Tails of Iron is the most recent.
#TAILS OF IRON GUIDE SERIES#
I’m pretty sure my affinity towards games featuring anthropomorphic rodents and other animals stems from my love of the Redwall book series as a child.
